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Art Contest Rant, WEWY-Related

Thu Apr 10, 2008, 2:37 AM
So, I'm sure you've all noticed that The World Ends With You contest, if not check your messages already! Now, don't get me wrong, I think the contest is very cool. The chance to maybe get some sort of notice from Square-Enix, a primary source of gaming awesome, maybe even from Nomura himself? That's a contest even I'll take the time to enter, and I usually avoid art contests for three main reasons. The first being that often, the prize isn't worth the time it takes to make the entry, and the second being that if it is worth the time, the competition will be fierce, making the odds of the payoff low. But as a wannabe game artist of the Japan fan variety, the prize is enough for me to ignore those usual complaints, though my third main issue with art contests remains strong.

I speak of the dreaded creativity criteria. The wildcard of art contests that makes it so that unless you personally know what the judges like, that part might as well be based on rolling some dice. Aspects like technical skill are fine, that's a relatively objective matter where more skill and effort is likely to have a correlative payout. But throw creativity in there, and who knows what will take the win. It is once again the huge question mark in my contest aspirations. That said, though, this contest isn't the worst offender in that regard, they provide clues like "the most creative interpretation of WEWY storyboards," which to me sorta implies they are looking for something along those stylistic lines, but once again, the c-word in there there means they might be looking for something very different. And they specified characters or backgrounds or monsters, which is good, but described it "as if you were developing for a game." "A" game? Not "THE" game? "A" game could be ANYTHING. Had they said "the" game, I could say alright, make it WEWY-style, and get to drawing. But they said "a" game, which maybe implies that they don't want it to look like WEWY? But then why give us the storyboards? And if we're supposed to act like we're on the game development team, drawing stuff with no creative or stylistic parameters is severely unrealistic. On a team, you have a setting to follow and most likely a style too. The odds of being the guy who decides the style, like Nomura, is very very low, and even then, a guy like him already has his own set style that he'll pretty much stick to. (Sure, WEWY looks somewhat different from Kingdom Hearts, etc, but it's still very clearly Nomura work, and for that I love it.) So, I guess my point is, if I'm pretending to be part of a game's art team, that implies a relatively narrow scope of creativity, so should I assume that what with the WEWY tie-in, WEWY storyboards, and the involvement of the WEWY development team, that working in the general WEWY style would be a good thing? Or not creative enough? I JUST KEEP GOING IN CIRCLES OVER THIS! Just tell us what to do, and then see who does it best, is that so much to ask of art contests? (Incidentally, the thought of working on games where you have a style to follow, and it is one I like, like Nomura's cartoonier stuff seems like a great setup to me. I also like the old art system of masters and apprentices, and think that most people these days worry too much about developing their own style versus developing basic technical skills, but that's another rant.)

So, in conclusion, the WEWY contest grand prize sounds really cool, but I fear that as with so many art contests before, that "creativity" criteria will be the bullseye I can't hit blindfolded. And furthermore, it doesn't really fit with the concept of being anyone but the art director of a theoretical art team, unless they clearly specifically mean to be creative withing the WEWY context. Which they didn't clearly say.

And, with my rant concluded, I'll go back to designing a generally WEWY-style character, as that remains my best guess for what to do. I WANT TO WIN THE CONTEST SO BAD.

  • Mood: Crazy
  • Listening to: Makai Kingdom OST - Cold Rain
  • Reading: WEWY Contest Rules
  • Watching: Nothing
  • Playing: Advance Wars: Days of Ruin
  • Eating: Sour Starburst Jellybeans
  • Drinking: Code Red

Devious Comments

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Well said, although since I am faced with the same frustration, I can provide no helpful answer to you. I wish you the best of luck in the path that you decide to pursue.

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Aw man, if you're entering, that pretty much dashes all chances of me winning. :lol:

Personally, I'm interested in the contest and I already have some sort of concept, but the contest itself gives me some duious messages. I mean, it was announced with only 2 weeks to do it, the prizes are a bit sketchy (how thorough of a critique are we expecting?), and there's so much fine print I don't know what to do. Seriously, under the disclaimer, there's so many things to look out for, it makes me wonder why.

Oh well, I'm a huge fan of the game so I'll probably end up taking the risk. Good luck to you!

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The creativity issue's been plaguing me ever since i participated in the first few that i've come across so far in my lifetime. Unfortunately i'm one of those cases who seems to think that "creativity" in an art contest, especially ones here in DA, is more of a bullshit blanket term for "favoritism" for the judges. So i eventually left the contest arena a severely bitter boy.

But on the other hand, my sheltered life isn't gaining me new object patterning skills, either. I've seen many many many concepts that far exceeds the "bizarre" that i possess.

That's also another thing. I've never been able to find a tutor adept at teaching me how better one's concept-creating skills. Just the same "learn anatomy" suggestion...
That's what I hate about creativity in art contests - it often seems to favor the entries that are, in my opinion, bad. Obviously, no matter how hard I try, it's hard not to be biased in favor of my own entry, but often times, in the contests I've entered, I've felt that my entry, and at least a few other entries by people I don't know, were better than what the judges liked, and sometimes better than mine. For whatever reason, it seems like creativity works against those with solid technical skills, which I personally highly value. I don't care how awesome your idea was if you drew it poorly.

Anyway, don't get me wrong, I don't dislike creativity in art, I just think it's the second most important part. I'd prefer something common but well done to something unique but poorly crafted.

About tutoring to be creative, I don't think it's really something that can be taught to any great extent. Creativity comes from within.
It is an odd contest alright. Hey, there's a game coming out, so we're going to show you six small concept art collages, (seriously, why not bigger?) and then tell you to do practically anything. With such vague instructions, why even tie it in with WEWY? Oh, and we're not going to give you that much time to make an entry, and the prizes are kinda small and there's not a lot of them.

But still, the fact that you can potentially get the notice of Squeenix, makes it worthwhile.
It's good to know I'm not alone at least. And good luck to you too!
Hopefully, I just hope that if they do give the critique, it's a good detailed one, and not just, "I like the colors" or "that's a nice background." =P

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Ninjas never go down easy. Especially the l33t ones.
I feel you on tis. If you look at my character Teo's profile you will see that I actually created my OWN game concept but inspired from WEWY. When they said 'as if you were creating A game" I took the hint and ran with it. I created a title and all that. BUt what really threw me off was when they said " Non human characters should be named Noise" I was like wait...we have to make characters for THIS game? I took the drawing in their style idea to heart and definitely had to use that in some way but I'm not sure if I might lose because I created a new title and different game concept in the contest. I'm leaning more towards to creativity factor on my part because my technical skills are nowhere near as good as the others.-_-
Just popped in here after taking notice to your comment on the page for the results of the WEWY contest...

I really wish I came across your journal earlier. Your confusion and the frustration over trying to figure out what the contest was asking us to submit is something I experienced, during the entirety of the contest's run. I didn't think there was anyone who came to the same conclusion as I did over the, "as if you were developing for a game." line from the guidelines.

We could've become frustration-buddies.

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