I speak of the dreaded creativity criteria. The wildcard of art contests that makes it so that unless you personally know what the judges like, that part might as well be based on rolling some dice. Aspects like technical skill are fine, that's a relatively objective matter where more skill and effort is likely to have a correlative payout. But throw creativity in there, and who knows what will take the win. It is once again the huge question mark in my contest aspirations. That said, though, this contest isn't the worst offender in that regard, they provide clues like "the most creative interpretation of WEWY storyboards," which to me sorta implies they are looking for something along those stylistic lines, but once again, the c-word in there there means they might be looking for something very different. And they specified characters or backgrounds or monsters, which is good, but described it "as if you were developing for a game." "A" game? Not "THE" game? "A" game could be ANYTHING. Had they said "the" game, I could say alright, make it WEWY-style, and get to drawing. But they said "a" game, which maybe implies that they don't want it to look like WEWY? But then why give us the storyboards? And if we're supposed to act like we're on the game development team, drawing stuff with no creative or stylistic parameters is severely unrealistic. On a team, you have a setting to follow and most likely a style too. The odds of being the guy who decides the style, like Nomura, is very very low, and even then, a guy like him already has his own set style that he'll pretty much stick to. (Sure, WEWY looks somewhat different from Kingdom Hearts, etc, but it's still very clearly Nomura work, and for that I love it.) So, I guess my point is, if I'm pretending to be part of a game's art team, that implies a relatively narrow scope of creativity, so should I assume that what with the WEWY tie-in, WEWY storyboards, and the involvement of the WEWY development team, that working in the general WEWY style would be a good thing? Or not creative enough? I JUST KEEP GOING IN CIRCLES OVER THIS! Just tell us what to do, and then see who does it best, is that so much to ask of art contests? (Incidentally, the thought of working on games where you have a style to follow, and it is one I like, like Nomura's cartoonier stuff seems like a great setup to me. I also like the old art system of masters and apprentices, and think that most people these days worry too much about developing their own style versus developing basic technical skills, but that's another rant.)
So, in conclusion, the WEWY contest grand prize sounds really cool, but I fear that as with so many art contests before, that "creativity" criteria will be the bullseye I can't hit blindfolded. And furthermore, it doesn't really fit with the concept of being anyone but the art director of a theoretical art team, unless they clearly specifically mean to be creative withing the WEWY context. Which they didn't clearly say.
And, with my rant concluded, I'll go back to designing a generally WEWY-style character, as that remains my best guess for what to do. I WANT TO WIN THE CONTEST SO BAD.
Devious Comments
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Personally, I'm interested in the contest and I already have some sort of concept, but the contest itself gives me some duious messages. I mean, it was announced with only 2 weeks to do it, the prizes are a bit sketchy (how thorough of a critique are we expecting?), and there's so much fine print I don't know what to do. Seriously, under the disclaimer, there's so many things to look out for, it makes me wonder why.
Oh well, I'm a huge fan of the game so I'll probably end up taking the risk. Good luck to you!
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Ninjas never go down easy. Especially the l33t ones.
But on the other hand, my sheltered life isn't gaining me new object patterning skills, either. I've seen many many many concepts that far exceeds the "bizarre" that i possess.
That's also another thing. I've never been able to find a tutor adept at teaching me how better one's concept-creating skills. Just the same "learn anatomy" suggestion...
Anyway, don't get me wrong, I don't dislike creativity in art, I just think it's the second most important part. I'd prefer something common but well done to something unique but poorly crafted.
About tutoring to be creative, I don't think it's really something that can be taught to any great extent. Creativity comes from within.
But still, the fact that you can potentially get the notice of Squeenix, makes it worthwhile.
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Ninjas never go down easy. Especially the l33t ones.
I really wish I came across your journal earlier. Your confusion and the frustration over trying to figure out what the contest was asking us to submit is something I experienced, during the entirety of the contest's run. I didn't think there was anyone who came to the same conclusion as I did over the, "as if you were developing for a game." line from the guidelines.
We could've become frustration-buddies.
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I'll engrave my name on the MOON.
I'll outshine even the SUN.
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